I never said that "combat" was dumbed down. The thing I liked best about Medieval was the setting. I probably need someone to remind me other terrain influences of Medieval, but I didn't find them too overwhelming.but that's just from memory. It's been a while since I played both games, but in Medieval, the only "terrain impacts" I really remember are UP > Down, trees = crap for cavalry (and good for ambushes). I also remember winning entire battles, even against heavy cavalry, with Longbowmen in Medieval. Fantasy women and basing the Egyptians incorrectly are historical inaccuracies.not "dumbed down combat." Furthermore, I'm not sure how not being able to play the Macedonians is somehow evidence that the combat is "dumbed down." As with units routing too quickly.as it would seem that that would work both ways. I didn't consider the AI of medieval to be any more superior. ![]() The Macedonians are a non-playable faction. The Egyptians are based on ancient Egypt rather than Ptolomeic Egypt. Fantasy units that have no place in history: flaming pigs rabid dogs screaming women. ![]() Archers and slingers are severely overpowered. The difference in speeds between infantry and cavalry is not as great as it should be. Terrain has less impact on the battlefield as does Medieval. (see any similiar patterns here?)Īnyways, I would highly recommend Rome Total War and suggest that you play it for a bit and then check out this fine mod: (which addresses the "dumbing down" issue) Rome is a great game on its own right, but The Creative Assembly's hardcore fans have cried out over the "dumbing down" of the game for its appeal to a mainstream strategy audience. Rome's strategy engine plays like a Computer Turn-based Strategy game. ![]() Medieval's strategy engine virtually plays like a grognard's table-top boardgame. Medieval's tactical engine is a very primative 2D/3D hybrid with sprites (reminiscent of the IE engine actually), of which the key to success is through the careful study of the Art of War. Rome's tactical engine is based on a pretty looking 3D engine that brings about great cinematic combat. Rome Total War is however, only the second best in the series, behind Medieval Total War. Rome: Total War - Gold Edition is a Creative Assembly game, developed and published for the Mac by Feral Interactive.The Total War series of games are the best Turn-based Strategy/Real-time Tactical hybrids in the market. If you’ve yet to experience the power of Rome: Total War - Gold Edition, the updated version of the game is available now at the Feral Store, the Mac App Store and many other download stores. Everyone else can simply open the Rome: Total War - Gold Edition application and follow the prompts to automatically update their copy of the game. To download the patch, Mac App Store customers will need to visit the Mac App Store and click on the "Updates" tab. ![]() Rome: Total War - Gold Edition 1.3 brings many technological advancements to the provinces, including retina support, graphical enhancements, stability improvements and perhaps most excitingly of all, AI improvements including a fix for the notorious “Phalanx issue”. What did the Romans ever do for us? Besides the roads?ĭespite their vast social, military, economic and technological achievements, we’re not convinced they’ve done quite enough, which is why we’re stoked to bring you news of Rome: Total War - Gold Edition 1.3, available for Mac gamers today.
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